Knowla Box – interactive learning through play | VS

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Knowla Box – interactive learning through play | VS

Knowla Box it's smart to play and learn

Primary school-aged children are squatting on the floor around a projection from the Knowla-Box.
Children learn best when they don’t even realise they’re learning. When learning feels like play. The Knowla Box is designed precisely for this purpose. It turns learning into educational entertainment – which is exactly why it’s so motivating and effective.
“Only in play does man become wholly human.”
Friedrich Schiller

What is the Knowla Box?

The Knowla Box makes it easy to integrate playful learning into the classroom. This compact, all-in-one solution houses an Epson short-throw projector and a Windows computer. It is used to project large-format interactive learning content onto the wall or floor.

Technical specifications:

External dimensions, weight:

39.7 x 36.8 x 58.3 cm (w x h x d), approx. 30 kg with integrated castors

Projection size: 80'' to 150''
Resolution:HD-Bright, high-resolution
Control:via interactive pens, balls, remote app, keyboard and touchpad
Integrated:Epson EB-760 Wi projector, Windows 11, Wi-Fi, speakers, sensors
Contents: Box containing projector, 40 balls with basket, 2 pens, keyboard and touchpad, 2 learning programmes (Fruu with over 120 interactive activities covering various areas of development, and Edumini)
Additional features: 17 planets (= learning programmes) from the Education category,
floor mat

The educational principle

Some call it edutainment, others gamification. We call it: Learning in action, engaging all the senses.
The principle isn’t new. We’re all familiar with it: we learn particularly well and effectively when our curiosity is piqued. When we feel motivated to take on a challenge – voluntarily, out of passion, because it’s fun. And when we’re allowed to engage different senses.
The Knowla Box makes the most of this: it applies game mechanics to learning situations. This challenges and motivates children as they learn.

The educational core

As well as the hardware, the focus is on the Knowla Planets. These are learning packs developed by experts for different subjects and skill levels. Each of the 17 planets – such as Planet Hopsa shown here – contains up to 250 educational games. They can be used both in the classroom and in after-school care.

The planets cover the following areas:

  • language and communication,
  • mathematics,
  • natural sciences and
  • creativity.

Depending on the educational game, they promote not only subject-specific skills but also, in a targeted manner, the skills of the future, as well as physical activity, fine motor skills and relaxation.

Each planet can be used independently of the others.

FAQs
Ready for your Knowla moment?
In that case, please feel free to make an appointment with us.

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